

And there is no other way to justify those words without diving into the deepest of spoiler territory for those endings. When I say NieR: Automata is a contender for game of the generation and I call it a masterpiece, I am weighing those words heavily. But by the end of route E, the final of the main endings, I witnessed this game blossom into a masterpiece of both narrative and game design. Everything about this game clicked for me. The soundtrack was phenomenal, dynamic, and haunting. I enjoyed the gameplay in its variety, from the hack and slashing action to the bullet hell autoscroller sections. I remember loving the dynamic between 2B and 9S. When I dove back into NieR: Automata, it had been about a year since I completed route A. As someone once told me, if you haven’t played through routes B-E, you haven’t finished NieR: Automata. I had no clue that the story that comprises route A is only a fraction of the story the game is trying to tell. I had no clue that I would find myself playing as 9S, A2, or any of the other characters.

Apparently I had only finished route A, the 2B playthrough. I went a little further into the podcast episode than I should have, and soon I was listening to the hosts discuss what are known as routes B-E in Automata. Spoilercast where the hosts of the episode dove deep into NieR: Automata. I recently listened to an episode of the S.S. And that’s when this game elevated from “good” to “great,” a worthy contender among the likes of God of War, Bloodborne, Persona 5, and Red Dead Redemption 2 for game of this console generation. Then I realized, almost an entire year after the credits rolled, that I had only just begun the game. If you had asked me about it when the credits rolled, I would have just said Automata was a “good” game. So when Automata mentioned that there were other intended ways to play the game, I completely blew off the suggestion. And unless a game explicitly demonstrates that the choices I’m making have an effect on the story’s outcome, I don’t usually dive back in for more. Most “NewGame+” modes don’t interest me if there isn’t more actual story to be found. As is standard procedure through most of the games I play, when the credits roll, I tend to set down the controller. And follow me on SubscribeStar to keep up with the news or be the first to try the new version.Somehow it didn’t click at the end of my first playthrough of NieR: Automata that there would be multiple routes to multiple endings: 26, in fact. Go to the discord server to discuss the game. The official changelog can be found here.
#Automaton story game free#
Perhaps one mouse is enough for you.įollow the project and see what's coming in the next free update. The controls in the game are similar to those of a normal visual novel. Explore the world, complete tasks, communicate with characters, develop relationships. But if this is not enough, then you can use the official guide.Ī visual novel that allows you to move freely around the world and communicate with characters. The game has hints that will help you complete the game. In the game, you can meet the main characters, such as: a younger sister, a friend's mother, a childhood friend, an automaton, a sister's friend, a teacher, and other minor characters with whom you can have sexual relations. The main character will have to repair the automaton and face the problems that she brought herself. He suddenly finds a robot (automaton) that looks like a girl, but it is broken. The story of a guy who lives with his sister without parents.
